A.
Definition
of media
MEDIA,
is the support programs for the European audiovisual industry, it continues to
support the development and distribution of thousands of films as well as
training activities or Media is a tool that gets character to channel order and
gets to stimulate think, feel and protege willingness so gets to push its
happening processes studying on her.
Types of
Media:
1. Media
print technology results
print technology is a way to produce or deliver materials, such as books and static visual materials primarily through photographic. Print technology media group results include: text, graphics, photographs or photographic representation.
Characteristics of the printed media:
a. Texts be read in a linear fashion
b. Display a single communication direction and receptive
c. Displays a static or stationary
d. Pthe development highly dependent on the principles of the discussion
e. Oriented or student-centered.
print technology is a way to produce or deliver materials, such as books and static visual materials primarily through photographic. Print technology media group results include: text, graphics, photographs or photographic representation.
Characteristics of the printed media:
a. Texts be read in a linear fashion
b. Display a single communication direction and receptive
c. Displays a static or stationary
d. Pthe development highly dependent on the principles of the discussion
e. Oriented or student-centered.
The
approach is student-oriented approach to learning that focused on the characteristics
and needs of individual students.
Medium educational institutions and teachers to function and act as support
only. System-oriented approach to this student designed in such a arts. So that
students can learning with a flexible system that is directed so that students
can form each learning style. In this case teachers and institutions act as a
supporting, facilitating and encouragement to students who are learning.
f.
Information can be arranged or rearranged by the user.
2. Media
results of audio-visual technology
Audi-visual technology how to submit material using mechanical machines and electronic messages to present the audio-visual, presentation of audio-visual teaching is clearly characterized by the use of hardware during the learning process, such as, machine film projector, tape recorder, a wide visual projector.
Audi-visual technology how to submit material using mechanical machines and electronic messages to present the audio-visual, presentation of audio-visual teaching is clearly characterized by the use of hardware during the learning process, such as, machine film projector, tape recorder, a wide visual projector.
3. Media
Technology Computer-Based Results
Computer-based technology is a way to produce or deliver materials by using the resources of microprocessor-based. The difference between medium generated by koputer-based technology with the two other technologies is that information / material is stored in digital form, not in print or visual. Various types of computer-based technology applications in teaching is generally known as Computer Assisted Instruction (computer aided instruction). Applications include drills and practice (exercises to help students master the material that has been studied previously), tutorial (step by step presentation of the subject matter), games and simulations (practice applying new knowledge and skills learned).
Computer-based technology is a way to produce or deliver materials by using the resources of microprocessor-based. The difference between medium generated by koputer-based technology with the two other technologies is that information / material is stored in digital form, not in print or visual. Various types of computer-based technology applications in teaching is generally known as Computer Assisted Instruction (computer aided instruction). Applications include drills and practice (exercises to help students master the material that has been studied previously), tutorial (step by step presentation of the subject matter), games and simulations (practice applying new knowledge and skills learned).
4.
The
Media Results Combined Print and
Computer Technology.
Technology combined result is a way to produce and deliver materials that combine the use of some form of computer-controlled media. Learning media that will be made in this paper is a computer-based instructional media.
Technology combined result is a way to produce and deliver materials that combine the use of some form of computer-controlled media. Learning media that will be made in this paper is a computer-based instructional media.
Media Visual or
graphic media is a media related with visualization. This media
will assist teachers of physical education. Various visual media that can be
use for physical education teachers among others are picture, photo, sketch,
chart, cartoon, and poster. The suitable media for elementary school is
pictures and photos;
nevertheless other graphic
media is also can be use.
Before make use of visual or
graphic media, physical education
teachers. Make assessment of the learning needs in elementary school and
understand well the technique and how to use the media.
There are two visual’s media:
a) Media that doesn't be projected
1.
Media realia is real
object
2.
Model
3.
Categorized graphic
media visual's media that channels to order through visual's symbols.
b) Projection media
1. Transparency
media peripheral covers software (Overhead transparency / OHT)
2. Film
edges / slide be transparent film
B. Advantages
and disadvantages of media
Useful guidelines to consider when
designing visual aids include:
1. Use graphs to highlight a comparison.
2. Use line charts to highlight a trend.
3. Keep the visual device clear – avoid unnecessary clutter.
4. Use meaningful titles to avoid ambiguity.
5. Use colors carefully – thy must be clear under all lighting conditions
1. Use graphs to highlight a comparison.
2. Use line charts to highlight a trend.
3. Keep the visual device clear – avoid unnecessary clutter.
4. Use meaningful titles to avoid ambiguity.
5. Use colors carefully – thy must be clear under all lighting conditions
Media benefit in common is
1.
Clarifying
representation send away for that not very
gets verbalize character( in morphology)
2.
Settling
spatial limitation, inderawi's time and energy, as object that oversized, little
object, power that over slows or untimely, happening instance past, object that
over complexes, or concept that over extends.
3.
Settling
proteges passive attitude with media purpose in point and varying.
Giving same simulative, likening experience, evoking
same perception between protege, since the difference teacher and student
background that variably begets is hard equal protege perception hits a concept
otherwise to utilize education media.
There are several disadvantages
associated. The media makes us:
·
Lazy, as human beings became addicted to the media sources
available they can spare less and less time for outings and exercise;
·
Influenced to such an extent that a person ends up making a
wrong decision e.g while buying a bar of soap one might be influenced by ads on
the mass media;
·
Have access to too much information which might lead to
information overload;
·
Agree on the view points of the ones in power because of the
manipulative messages that they publish in the media;
C. Media
makings requisites
1. Educative requisite
a. Media
and studying source is adjusted with notices program education activity
(program prevailing education)
b. Media
and studying source that makes to be adjusted by didactic methodical its mean
can help education activity success pushing activity and child creativity and
accords ably( Childs formative phase)
2. Technical requisite
a. Media
is designed in one's line, medium function (don't evoke concept fault) example
in make accuracy building log form and accurate measure absolute being accomplished
since if its measure wide of the mark will evoke concept fault
b. Media
ought to multigame despite for specific-purpose not close pretty much is
utilized for the purpose the other development
c. Media
is made by use of material which is easily to be gotten at environmentally
surrounding, a bargain or ex material even if
d. Safe
media and not contain element that jeopardizes child e.g. sharp, toxic etc.
e. Media
ought to preserves, heavy duty and long-lasting( although effective regular changed
weather
f. Easy
media in using up, adding child joy for get experiment and gets exploration
g. Media
can utilize individual's ala, group and classical
3. Aesthetic
requisite
a.
Elastic form, demulcent so portable child
b.
Size aptitude (not very major or minor)
c. Convenient color
combine and pulling
0 komentar:
Posting Komentar